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Kingdom Keepers Iii

Full title: Kingdom Keepers Iii
ISBN: 9781441812728
ISBN 10: 1441812725
Authors:
Publisher: 4/6/2010
Edition: Unabridged, 10 CDs, 12 Hours
Binding: Audio CD
Language: en
Published on: 2010

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Synopsis

when Disney Imagineers Installed Hologram Guides For The Magic Kingdom, Using Teenage Models They Had No Idea The Technology Might Backfire. But Backfire It Did: Some Nights When The Kids Go To Sleep, They Wake Up In One Of The Disney Parks As A Hologram.

with The Adventures Set Forth In The First Books Now Behind Them, kingdom Keepers 3: Disney In Shadow Follows The Five Teens, Finn, Philby, Willa, Charlene, And Maybeck As They Search To Find Wayne, Their Mentor And Head Imagineer Who Has Mysteriously Gone Missing. Concerned Wayne Has Been Abducted By The Overtakers—disney Villains, Who Along With Other Disney Characters, Take Over The Parks When The Turnstiles Stop Spinning, And Want Desperately To Steer The Parks To A Far Darker Place—the Five Kids Pick Up A Major Clue From A Close Friend, Jess, Whose Dreams (nightmares, Really) Often Accurately Predict The Future.

the Very Few Clues From Jess’s Dream Lead The Kids Into Disney’s Hollywood Studios And Epcot—through Imaginary Worlds That Become Real, By Imaginary Kids Who Are Real. Each Clue Seems Tied To The Last, And With The Stakes Growing Ever Higher, What Starts Out As A Puzzle Ends Up As A Fight For Their Lives. Through A Transparent Paper Box, A Quest For A Sword, Rides On Soarin' And Maelstrom, Life-and-death Encounters With Giant Snakes, And A Devious Maleficent, The Kingdom Keepers Not Only Begin To Decipher Deeper Meanings To The Clues, But Discover New Truths About Themselves And Their Ever-growing Friendships.

publishers Weekly

for Anyone Who Has Imagined What Goes On In Walt Disney World After The Gates Close To The Public, Pearson's (peter And The Starcatchers) Tale And Littman's Authentic-sounding Narration, In Middle-schooler Finn Whitman's Voice, Offer A Suspenseful All-access Pass To The Magic Kingdom Behind The Scenes-filled With Action, Technology And A Tricky (and Implausible) Riddle. Finn Lands A Cooler-than-cool Opportunity After He Becomes A Model For A New Breed Of Holographic Hosts (disney Host Interactive/daylight Hologram Imaging) At Disney World. But The Experience Gets Weirder Than Weird When Finn And The Other Four Dhis Find Themselves Transported To The Park Via Their Nighttime Dreams And Must Save The Magic Kingdom From Disney Witches And Villains Called Overtakers By Solving A Puzzle Said To Be Left Behind By Walt Himself. Littman Reads At A Smooth Pace, Speeding Up Along With The Story's Tension. He Nails Realistic Kid-like Reactions And Dialogue Even Though Listeners Might Find Much Of The Plot Hard To Believe (and Some Of The Plugs For Disney A Bit Over The Top). Ages 10-up. (sept.) Copyright 2005 Reed Business Information.